Find Seed
- Motions (0 = Physical, 1 = Special)
0/128
Find Seed
Find Advance
- Motions (0 = Physical, 1 = Special)
- Seed 0 (hex)
- Seed 1 (hex)
-
- Advance Range
0/7
Find Advance
Find NPCs
- Seed 0 (hex)
- Seed 1 (hex)
-
- NPC Range
New Data Point
Find NPCs