Fateful Encounter Pokémon (R/S+ Events) |
0/1 |
1/1 |
Any shiny with this mark (typically event Pokémon) will be displayed as square by the game. |
Gen 5- Regular Encounters |
7/8 |
1/8 |
Regular Encounters use the gen 5- default chance, which makes them 1/8 square. |
Gen 6 Chain Fishing |
15/16 |
1/16 |
Chain Fishing increases your shiny chance by rerolling the PID. It uses the gen 6+ default chance, which makes it 1/16 square. |
Gen 6 DexNav |
15/65536 |
65521/65536 |
DexNav uses a separate random number to pick whether or not a Pokémon is shiny. It forces the PID to be shiny in a way that results in square shinies a majority of the time. |
Gen 6 Hordes |
15/16 |
1/16 |
Hordes increase your shiny chance by doing 5 encounters at once. It uses the gen 6+ default chance, which makes it 1/16 square. |
Gen 6 PokéRadar Shiny Patch |
15/65536 |
65521/65536 |
PokéRadar Shiny Patches use a separate random number to pick whether or not a Pokémon is shiny. It forces the PID to be shiny in a way that results in square shinies a majority of the time. |
Gen 6 Chainless PokéRadar |
15/16 |
1/16 |
Chainless PokéRadar encounters work like normal wild encounters. They use the gen 6+ default chance, which makes them 1/16 square. |
Gen 6 Friend Safari |
15/16 |
1/16 |
Friend Safari increases your shiny chance by rerolling the PID. It uses the gen 6+ default chance, which makes it 1/16 square. |
Gen 6+ Eggs |
15/16 |
1/16 |
Egg generation (both with & without masuda method) uses the gen 6+ default chance, which makes it 1/16 square. |
Gen 7 SOS |
15/16 |
1/16 |
SOS increases your shiny chance by rerolling the PID. It uses the gen 6+ default chance, which makes it 1/16 square. |
Gen 7 Non Legendary Ultra Wormholes |
15/65536 |
65521/65536 |
Non Legendary Ultra Wormholes use a separate random number to pick whether or not a Pokémon is shiny. It forces the PID to be shiny in a way that results in square shinies a majority of the time. |
VC Shinies |
15/65536 |
65521/65536 |
Virtual Console shinies are always shiny. It forces the PID to be shiny in a way that results in square shinies a majority of the time. |
LGPE Overworld Encounters |
15/65536 |
65521/65536 |
LGPE Overworld Encounters (including the random legendary birds) use a separate random number to pick whether or not a Pokémon is shiny. It forces the PID to be shiny in a way that results in square shinies a majority of the time. |
LGPE Static Encounters, Gifts, & Trades |
15/16 |
1/16 |
LGPE Static Encounters (including the stationary legendary birds), Gifts, & Trades use the gen 6+ default chance, which makes them 1/16 square. |
SWSH Raids |
15/16 |
1/16 |
Raids use a separate random number to pick whether or not a Pokémon is shiny, but they also determine star/square shininess. They use the gen 6+ default chance, which makes them 1/16 square. |
SWSH Grass Encounters |
15/65536 |
65521/65536 |
Grass Encounters use a separate random number to pick whether or not a Pokémon is shiny. It forces the PID to be shiny in a way that results in square shinies a majority of the time. |
SWSH Fishing Encounters |
15/65536 |
65521/65536 |
Fishing Encounters use a separate random number to pick whether or not a Pokémon is shiny. It forces the PID to be shiny in a way that results in square shinies a majority of the time. |
SWSH Berry Tree Encounters |
15/16 |
1/16 |
Berry Tree Encounters use the gen 6+ default chance, which makes them 1/16 square. |
SWSH Scripted Encounters |
15/16 |
1/16 |
Scripted Encounters use the gen 6+ default chance, which makes them 1/16 square. |
SWSH Gifts & Trades |
15/16 |
1/16 |
Gifts & Trades use the gen 6+ default chance, which makes them 1/16 square. |
SWSH Curry |
15/16 |
1/16 |
Curry uses the gen 6+ default chance, which makes it 1/16 square. |
SWSH Dynamax Adventures |
1/1 |
0/1 |
Dynamax Adventures use a separate random number to pick whether or not a Pokémon is shiny. It forces the PID to be shiny in a way that results in stars every time. |
BDSP PokéRadar Regular Patches |
15/16 |
1/16 |
PokéRadar Shinies from regular patches use the gen 6+ default chance, which makes them 1/16 square. |
BDSP PokéRadar Shiny Patches |
15/65536 |
65521/65536 |
PokéRadar Shiny Patches use a separate random number to pick whether or not a Pokémon is shiny. It forces the PID to be shiny in a way that results in square shinies a majority of the time. |
BDSP Wild & Static Encounters |
15/16 |
1/16 |
Wild & Static Encounters use the gen 6+ default chance, which makes them 1/16 square. |
LA Guaranteed Shinies |
15/65536 |
65521/65536 |
Guaranteed Shinies (the guaranteed shiny Ponyta) force the PID to be shiny in a way that results in square shinies a majority of the time. |
LA Overworld Encounters |
15/16 |
1/16 |
Overworld Encounters use the gen 6+ default chance, which makes them 1/16 square. |
SV Union Circle Encounters |
15/65536 |
65521/65536 |
Union Circle Encounters use a separate random number to pick whether or not a Pokémon is shiny. It forces the PID to be shiny in a way that results in square shinies a majority of the time. |
SV Boosted Shiny Outbreak Encounters |
15/65536 | 15/16 |
65521/65536 | 1/16 |
Boosted Shiny Outbreak Encounters use a separate random number to pick whether or not a Pokémon is shiny. If this initial check fails, the Pokémon's PID is generated with the default gen 6+ chance, which makes them 1/16 square. If the check succeeds, it forces the PID to be shiny in a way that results in square shinies a majority of the time. |
SV Overworld Encounters |
15/16 |
1/16 |
Overworld Encounters use the gen 6+ default chance, which makes them 1/16 square. |
SV Guaranteed Shiny Gifts |
15/65536 |
65521/65536 |
Guaranteed Shiny Gifts (the shiny gift Munchlax & Blitzle) force the PID to be shiny in a way that results in square shinies a majority of the time. |
SV Forced Shiny Tera Raids |
15/65536 |
65521/65536 |
Forced Shiny Tera Raids (currently only the shiny Rayquaza) force the PID to be shiny in a way that results in square shinies a majority of the time. |
SV Regular Tera Raids |
15/16 |
1/16 |
Regular Tera Raids use the gen 6+ default chance, which makes them 1/16 square. |
Pokémon GO |
0/1 |
1/1 |
Pokémon GO transfers (both through HOME & through GO Park in LGPE) have the "Pokémon GO Mark". Any shiny with this mark will be registered as square by the game. |