R/S+ Events |
0/1 |
1/1 |
Event shinies are always shiny and since FRLG have had the "Fateful Encounter Mark". Any shiny with this mark will be registered as square by the game. |
Gen 5- Regular Encounters |
7/8 |
1/8 |
Regular Encounters use gen 5- default chance, which makes them 1/8 square. |
Gen 6 Chain Fishing |
15/16 |
1/16 |
Chain Fishing increases your shiny chance by rerolling the pid. It uses gen 6+ default chance, which makes it 1/16 square. |
Gen 6 DexNav |
15/65536 |
65521/65536 |
DexNav uses a seperate random number to pick whether or not a pokemon is shiny. It forces the pid to be shiny in a way that results in square shinies a majority of the time. |
Gen 6 Hordes |
15/16 |
1/16 |
Hordes increase your shiny chance by doing 5 encounters at once. It uses gen 6+ default chance, which makes it 1/16 square. |
Gen 6 PokeRadar Shiny Patch |
15/65536 |
65521/65536 |
PokeRadar Shiny Patches use a seperate random number to pick whether or not a pokemon is shiny. It forces the pid to be shiny in a way that results in square shinies a majority of the time. |
Gen 6 Chainless PokeRadar |
15/16 |
1/16 |
Chainless PokeRadar encounters work like normal wild encounters. They use gen 6+ default chance, which makes them 1/16 square. |
Gen 6 Friend Safari |
15/16 |
1/16 |
Friend Safari increases your shiny chance by rerolling the pid. It uses gen 6+ default chance, which makes it 1/16 square. |
Gen 6+ Masuda Method |
15/16 |
1/16 |
Masuda Method increases your shiny chance by rerolling the pid. It uses gen 6+ default chance, which makes it 1/16 square. |
Gen 7 SOS |
15/16 |
1/16 |
SOS increases your shiny chance by rerolling the pid. It uses gen 6+ default chance, which makes it 1/16 square. |
Gen 7 Non Legendary Ultra Wormholes |
15/65536 |
65521/65536 |
Non Legendary Ultra Wormholes use a seperate random number to pick whether or not a pokemon is shiny. It forces the pid to be shiny in a way that results in square shinies a majority of the time. |
VC Shinies |
15/65536 |
65521/65536 |
Virtual Console shinies are always shiny. It forces the pid to be shiny in a way that results in square shinies a majority of the time. |
LGPE Overworld Encounters |
15/65536 |
65521/65536 |
LGPE Overworld Encounters use a seperate random number to pick whether or not a pokemon is shiny. It forces the pid to be shiny in a way that results in square shinies a majority of the time. |
Gen 8 Raids |
15/16 |
1/16 |
Raids use a seperate random number to pick whether or not a pokemon is shiny, but they also determine star/square shininess. They use gen 6+ default chance, which makes them 1/16 square. |
Gen 8 Grass Encounters |
15/65536 |
65521/65536 |
Grass Encounters use a seperate random number to pick whether or not a pokemon is shiny. It forces the pid to be shiny in a way that results in square shinies a majority of the time. |
Gen 8 Fishing Encounters |
15/65536 |
65521/65536 |
Fishing Encounters use a seperate random number to pick whether or not a pokemon is shiny. It forces the pid to be shiny in a way that results in square shinies a majority of the time. |
Gen 8 Berry Tree Encounters |
15/16 |
1/16 |
Berry Tree Encounters use gen 6+ default chance, which makes them 1/16 square. |
Gen 8 Scripted Encounters |
15/16 |
1/16 |
Scripted Encounters use gen 6+ default chance, which makes them 1/16 square. |
Gen 8 Gifts |
15/16 |
1/16 |
Gifts use gen 6+ default chance, which makes them 1/16 square. |
Gen 8 Curry |
15/16 |
1/16 |
Curry uses gen 6+ default chance, which makes it 1/16 square. |
Gen 8 Eggs |
15/16 |
1/16 |
Eggs use gen 6+ default chance, which makes them 1/16 square. |
Gen 8 Dynamax Adventures |
1/1 |
0/1 |
Dynamax Adventures use a seperate random number to pick whether or not a pokemon is shiny. It forces the pid to be shiny in a way that results in stars every time. |
Pokemon Go |
0/1 |
1/1 |
Pokemon Go transfers have the "Pokemon Go Mark". Any shiny with this mark will be registered as square by the game. |